This scene was done solely for my demo reel with Lightwave3D ver. 5.0. The character took
aprox 80 hours to model and texture map. The scene has 82 objects 171,557 polygons, 61
surfaces, 23 Images, and 2 lights. I Modeled this guy primarily with metaform-plus not
metanurbs simply because I needed to model with 3-point polys as well as quads. I hand
painted all the textures primarily with Photoshop, using Lightwave in a 2D manner to illustrate
out the original contours like in the "joker" decal. The Comtests.avi was simply a series to ôtestö animations to work on my character animation and also to work out some of the modeling bugs prior to scene involvement. Commando.avi was the first scene involving this character. I would still like to re-render this scene with a few fix-ups ray-traced shadows etc....when I can leave my machine alone long enough!
Sqshboy.avi
This was probably my most enjoyable character to do...simple and fun! He took a short day to
model thus leaving plenty of time to animate. This character again was done solely for demo reel
purposes. The scene has 16 objects, 89,684 Polygons, 4 Images, 14 Surfaces, and 2 lights. I
used bones and metamation to animate the character.This is the animation from my favorite scene where I have him vow to get even with the M&M's for getting his acting gig!
DemoRm.avi:
This is an animation from an architectural animation I did for a local contractor to demo a show suite. The Scene has 44 objects, 114,736 polygons, 94 surfaces, 11 images, and 9 lights. Of
particular note; inside the room there is a television with another animation/video creation. This
was a lengthy flythrough (1.5 minutes) and took 4 days to render on a dual PPro 200 with 128
MBs of ram!
Flyby.avi:
My first Lightwave animation! Yips! I still am quite proud of this animation. The recovery needed when the mech drops shows extreme weight...good usage of timing. The scene has 32 objects, 185,562 polygons, 41 surfaces, 9 images, and 2 lights. It took me FOREVER to do (being my first project).
Dtjrlogo.avi
WhatÆs an animator without a logo animation!! A simple quick and nasty of my name. There are 2 objects, 2112 polygons, 4 surfaces, and 2 lights. This was done in 5.0 (faked volumetrics) and in about an hour.
All the best,
Dan Tudge Jr.
Media Specialist
Morgan Media Inc.
http://www.morganmedia.com
Personal Page: http://www.bcsupernet.com/users/danman